Science, Technology, Engineering, Art and Mathematics
STEAM stands for Science, Technology, Engineering, Art and Mathematics. But it’s more than that. STEAM has grown to represent a unique approach to teaching and learning, one that centres around individual students’ learning styles and interests. This means STEAM education has something to offer every student.
What skills will a STEAM student develop?
Being able to identify problems, design studies to gather data, collect and organise data, draw conclusions and apply what they have learned to novel situations.
How to creatively use STEAM concepts learned in the classroom by applying them to real-world situations.
Recognising challenges or gaps in the market, then creatively designing, testing and implementing solutions to solve them.
Being able to apply the rational thought processes of design to innovation and invention.